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Introduced 160 years ago as an attempt to generalize complex numbers to higher dimensions, quaternions are now recognized as one of the most important concepts in modern computer graphics. They offer a powerful way to represent rotations and compared to rotation matrices they use less memory, compose faster, and are naturally suited for efficient interpolation of rotations. Despite this, many practitioners have avoided quaternions because of the mathematics used to understand them, hoping that some day a more intuitive description will be available.The wait is over. Andrew Hanson's new boo
Quaternions. --- Algebra, Universal --- Algebraic fields --- Curves --- Surfaces --- Numbers, Complex --- Vector analysis --- Quaternions --- 681.3*I35 --- 681.3*I35 Computational geometry and object modeling (Computer graphics) --- Computational geometry and object modeling (Computer graphics) --- Computer graphics.
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Written in cookbook style, this book offers many recipes to learn game design with UDK. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. This book is meant for game artists who are getting used to UDK but may feel the need for guidance on matters of implementation. It also targets brave beginners who are struggling to find an all in one package for getting started with UDK
Video games --- Computer simulation --- Computer modeling --- Computer models --- Modeling, Computer --- Models, Computer --- Simulation, Computer --- Electromechanical analogies --- Mathematical models --- Simulation methods --- Model-integrated computing --- Television games --- Videogames --- Electronic games --- Design --- Unreal Editor (Computer file) --- Computer games --- Internet games --- Games
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The advent of widespread fast computing has enabled us to work on more complex problems and to build and analyze more complex models. This book provides an introduction to one of the primary methodologies for research in this new field of knowledge. Agent-based modeling (ABM) offers a new way of doing science: by conducting computer-based experiments. ABM is applicable to complex systems embedded in natural, social, and engineered contexts, across domains that range from engineering to ecology. An Introduction to Agent-Based Modeling offers a comprehensive description of the core concepts, methods, and applications of ABM. Its hands-on approach - with hundreds of examples and exercises using NetLogo - enables readers to begin constructing models immediately, regardless of experience or discipline. The book first describes the nature and rationale of agent-based modeling, then presents the methodology for designing and building ABMs, and finally discusses how to utilize ABMs to answer complex questions. Features in each chapter include step-by-step guides to developing models in the main text; text boxes with additional information and concepts; end-of-chapter explorations; and references and lists of relevant reading. There is also an accompanying website with all the models and code.
System analysis --- Computer simulation. --- Multiagent systems. --- NetLogo (Computer program language) --- Programming languages (Electronic computers) --- Agent-based model (Computer software) --- MASs (Multiagent systems) --- Multi-agent systems --- Systems, Multiagent --- Intelligent agents (Computer software) --- Computer modeling --- Computer models --- Modeling, Computer --- Models, Computer --- Simulation, Computer --- Electromechanical analogies --- Mathematical models --- Simulation methods --- Model-integrated computing --- Data processing. --- NetLogo (Computer program language). --- Computer simulation --- Multiagent systems --- NetLogo (Langage de programmation) --- Analyse de systèmes --- Simulation par ordinateur --- Systèmes multiagents (Intelligence artificielle) --- Data processing --- Informatique --- System analysis - Data processing
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simulaties --- Planning (firm) --- Artificial intelligence. Robotics. Simulation. Graphics --- 519.876.5 --- 519.87 --- Computer simulation --- 681.3*I6 --- wetenschappelijk onderzoek --- onderwijs --- Computer modeling --- Computer models --- Modeling, Computer --- Models, Computer --- Simulation, Computer --- Electromechanical analogies --- Mathematical models --- Simulation methods --- Model-integrated computing --- Numerical imitation of systems. Simulation --- Mathematical models for operational research --- Simulation and modeling (Computing methodologies)--See also {681.3*G3} --- recherche scientifique --- enseignement --- Computer simulation. --- Computersimulatie --- Computersimulatie. --- 681.3*I6 Simulation and modeling (Computing methodologies)--See also {681.3*G3} --- 519.87 Mathematical models for operational research --- 519.876.5 Numerical imitation of systems. Simulation
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